TOWNBORANBUILD YOUR LEGACY
Official TOWNBORAN server
TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.8.0-rc2

Admin settings, item status and Bua’s army planning

  • Configure Turnstile and SMTP as an administrator with password confirmation, backups and no disclosure of saved secrets.
  • Activate queue passes from events, builders and training screens, with clear stored versus active four-hour status.
  • Bua shows stored items, active benefits, remaining time and recent reward, purchase, use and expiry history.
  • Bua separates ready, supporting, away and training troops, suggests preparation deficits and guides players to the required training controls.
v0.8.0-rc1

Production readiness candidate

  • Server-side Turnstile and request limits for registration, login and messaging.
  • Single-use activation links, resend page and asynchronous activation mail.
  • Private installer schema and removal of obsolete mail libraries.
  • Read-only go-live checks and readiness checklist; staging remains staging.
v0.7.22-alpha

Defence construction sites and town recovery

  • Watchtower and rampart plots share ordinary building geometry, without zoom-dependent offsets or scale compensation.
  • First seasonal recovery includes 48-hour protection, with smaller support for repeat rebuilding.
  • Bua offers late-season guidance and an optional next-season Inbox reminder.
  • Includes the weaponsmith and town-rendering changes from 0.7.21.
v0.7.21-alpha

Troop-based weaponsmith and rebuilding

  • Improve weapons by troop type, with home counts and current tiers.
  • Existing weapons are assigned as basic gear; surplus materials wait safely if storage is full.
  • A rebuilding story preserves accounts, Gems and dragons after the loss of every town.
  • Includes the town-rendering repair and removal of the retired advice panel.
v0.7.20-alpha

Defence plots, troop weapons and town sieges

  • Use ordinary + plots and nameplates for watchtowers and stone ramparts
  • Train troops with standard gear and later improve each troop type through five weapon levels
  • Resolve full attacks with actual casualties, returning loot and structural town integrity
  • Secondary towns can be razed; capitals retain 1% while another town survives, and owners can rebuild a new capital after losing every town
  • Count home troops, allied or own-city reinforcements and fortifications in defence
  • Show approaching forces and battle results in the town and Inbox
  • Add compatible metadata while retaining accounts, Gems, queues and history