TOWNBORANBUILD YOUR LEGACY
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TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.7.14-alpha

Compact army selection, complete map and full-screen Bua

  • Select a soldier portrait to read that unit and use its actions without scrolling through every long army card
  • Fix world-map scenery coverage when zooming out on mobile while preserving map gestures and city taps
  • Read expanded Bua advice above the game content on mobile across pages, with close/minimize and guided target support
  • Update application files while preserving towns, seasons, Gems, queues and private settings
v0.7.13-alpha

Continuous mobile city and map dragging

  • Fix one-finger dragging stopping after a short movement when touch starts on a building or canvas
  • Preserve building and marker taps, two-finger pinch, zoom buttons and one-finger hand-off
  • Prepare the static city scene when its data changes, reducing repeated drawing during mobile pan and zoom
  • Fit the city scene to the visible viewport and bottom dock without resetting the camera
  • Update application files while preserving towns, seasons, Gems, queues and private settings
v0.7.12-alpha

Bua unlock guidance, automatic workers and production panels

  • Keep one dragon per account, train and launch from the main town, and apply dragon bonuses only there while retaining progress
  • New players get a ten-step Bua tour with Next, Back, Skip and replay controls
  • Explain actual buildings, counts, levels, equipment, research, resources, workforce and queue limits with current and required values
  • Ask Bua about the selected locked action and follow prerequisites without issuing orders automatically
  • Automatically assign and reserve fixed building workers before spending resources, with no manual amount field
  • Organize research, crafting and training into cards with details, requirements, queues and confirmation controls
  • Requested guidance uses a 12-second spotlight, reveals hidden targets and minimizes Bua; automatic pointers retain 4.8 seconds
  • Add repeatable worker-reservation metadata while retaining worlds, Gems balances and accepted job schedules
v0.7.11-alpha

A stable city view, a welcome from Bua and your social channels

  • Remove the explorer journal beneath Bua on the map while keeping town-profile popups
  • Expand one resource dataset without moving the town title or builders
  • Bua presents the next recommendation on game entry on mobile and desktop, with dismiss and no repeated opening on every page
  • Quest illustrations fill their cards on mobile and desktop
  • Choose social channels before entering links, with Facebook, YouTube and per-channel visibility controls
  • Inbox includes Mark all as read for the current account with CSRF validation
  • Unread badges retain orange backgrounds and white counts without a white border
  • Gold, lumber, iron and ration packs cost Gems, target an owned town, check storage and support admin quantities/prices
  • Add profile columns and resource-pack receipts while retaining worlds, queues, wallets and player data
v0.7.10-alpha

Live festivals, Bua reward notices and Five-Queue Passes

  • Players see only live festivals; admins retain an upcoming preview, with 13 new event and reward illustrations
  • Grouped navigation opens the current category; desktop city stats use an expandable compact strip
  • Bua announces rewards and events, with durable Inbox reports and orange badges with white counts
  • Four-hour Five-Queue Passes come from daily gifts or the store, with admin-adjustable pricing
  • Quests are grouped by story, daily and completed status, with one card per mobile row
  • First essential level-1 buildings take a base 10–25 seconds; waiting hints say See the time here
  • Announcements and release history show five entries per page with accessible previous/next controls
  • Academy construction/upgrade and barracks training bonuses rise by 5% per level from level 2, capped at 20%, for new orders
  • Normal building/upgrade and training limits are two; items expand them, and the floating workforce link is removed
  • Barracks require the two workshops and no basic-training technology, for all three civilizations
  • Remove the village beacon panel; world progress remains on the season page
  • Add transient Bua pointers and replay, fix mobile account-button layout and restore prologue tap hit-testing with a video fallback
  • Repair the preflight schema map and explicitly validate upgrade and parallel-queue columns without resetting a world