TOWNBORANBUILD YOUR LEGACY
Official TOWNBORAN server
TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.7.4-alpha

A matching Scorpion shop icon

  • Replace the full-scene Scorpion shop image with a gold crossbow icon using the same frame and aura as neighboring items.
  • Grey out the icon outside the sales window and position the status badge above it.
v0.7.3-alpha

In-city buildings and activity reports

  • Open building management over the city, with real construction, upgrades, workers and resource data.
  • Use the village illustrations in the catalog, building details and prerequisites, including barns and granaries.
  • Space guide sections, center the release history and enlarge TH/EN body copy.
  • Merge duplicate town and army advice and account for queued construction and upgrades.
  • System-managed towns use ordinary names and public views omit internal account classification. Administrators can inspect it in staff tools.
  • Show per-unit raid capacity and report survivors, haul, cargo losses, stored resources and overflow.
  • Deliver town, quest, dragon, Gem and alliance activity reports with duplicate protection.
  • Fix demolition-cancel refunds, resolve dragon missions in the worker and log slow requests for 504 diagnosis.
v0.7.2-alpha

Map-based founding and interface repairs

  • Use the civilization saved at registration and pick a settlement site on a zoomable map, revalidated by the server.
  • Separate first-town advice from expansion requirements and preserve the draft name and site after validation errors.
  • Repair signed-in Terms, Privacy and recovery pages; allow public announcements; restore building queue scripts.
  • Align legacy forms, message panels, policy documents and mobile navigation.
  • Animate the dragon as one connected image mesh, keeping wing roots joined, with a still-image fallback and reduced motion.
v0.7.1-alpha

NPC allies and a living realm

  • Neutral NPCs automatically accept alliance invitations within a per-human cap; allied bots cannot be poached.
  • A worker adjusts bot targets to active human towns, with validated operator settings.
  • Allied or previously engaged bots remain; human towns are never retired and surplus bot snapshots are retained.
  • Admin population statistics distinguish human activity, NPC towns and the current bot target.
v0.7.0-alpha

Supply roads and sworn alliances

  • Upgradeable barns/granaries, three randomized site types with 16–18 plots, and role/site-based building limits.
  • Specialized resource settlements with compulsory foundations and quartermaster/cart convoys between owned towns.
  • Town popups show alliances and owned towns, with seasonal direct messages and invitations.
  • Distinct troop espionage, patrol and dragon intelligence deliver scoped Inbox reports.
  • 100/50/25% march selectors and atomic training presets check supplies and queue slots.
  • Six dragon care steps take 180 real hours, with sharper landing art, animated wings and flame.
  • Civilization selection, faction city atmospheres, shared navigation and bilingual seasonal clocks.
  • One Gems wallet, sparkling icons, configurable timed construction/training/march boosts and Scorpions greyed outside their sales window.
  • Allied reinforcements use host quarters/rations and support manual/automatic timed returns.
  • Admin gameplay settings, limited GM member management and staff audit records.