TOWNBORANBUILD YOUR LEGACY
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TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.6.0-alpha

Gems before the storm

  • The premium currency is now Gems, with resource-crafted or instantly prepared Scorpions before a seasonal deadline.
  • Buildings reach level 5 with distinct construction and upgrade times, production, storage and defence.
  • Enter a troop quantity or recruit the maximum. Unit tiers have distinct timings; queued and away forces reserve capacity.
  • Rations produce and are consumed offline, with shortage warnings and logged starvation losses.
  • The latest founded town must have a level-5 market and academy before the next founding.
  • Town profiles hide intelligence. Scouting and resource raids have travel times and private reports.
  • Dragon discipline grants recruiting bonuses and unlocks scouting and flame missions.
  • New winter artwork, three frost assaults and a post-storm final dragon battle lead to the ending.
v0.5.1-alpha

A gateway to the legend

  • A redesigned mobile-ready introduction with readable text, layered dragon artwork and motion.
  • Interactive gameplay scenes and dragon growth previews, with reduced-motion controls.
  • Wider ramparts, a gate aligned with the village path and more room for buildings.
  • The dragon shortcut follows the village coordinates with consistent spacing.
v0.5.0-alpha

The dragon valley and a living town

  • Cinematic bazaar, themed account pages and bilingual service documents.
  • Wide village panorama, mobile zoom buttons and a world map focused on your town.
  • A council reads current resources, buildings and forces to recommend the next step.
  • Watchtowers and stone ramparts appear from actual defence quantities and pending work.
  • The Ashen Sovereign finale and a six-step account-bound dragon journey.
  • New logo and Facebook cover.
v0.4.0-alpha

A living world and its stories

  • New artwork for all three factions: 17 troop types and two defences per faction.
  • A 31×31 regional map, world overview and viewport-filling zoom bounds.
  • Dedicated scenes for ten quests and two NPC encounters with their existing rewards.
  • Four chapter atmospheres, a playable introduction and outcome-based epilogues.
  • TH/EN administrator announcements, release history and shared game navigation.
v0.3.0-alpha

The playable city and geographical map

  • Clickable isometric village, camera controls and construction effects.
  • Continuous geographical map and river-based new-world generation.
  • TH/EN mobile presentation and a Plesk SSH installer.