TOWNBORANBUILD YOUR LEGACY
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TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.8.0-rc43

Bua points to construction controls instead of looping back to advice

  • Construction guidance selects the actual form control for the specified building and plot, rather than its Ask Bua link.
  • Action pointers and quantity confirmations exclude advice shortcuts as destinations.
  • A settled building panel without an available command explains the stale state; gameplay confirmation remains with the player.
v0.8.0-rc42

Separate map overview and zoom controls, with clearer fine rain

  • Desktop overview reserves a separate column with clearance from the zoom buttons.
  • Mobile tools immediately hide the floating controls while keeping their inline zoom buttons.
  • Fine rain gains opacity and density; streak length, regional conditions and story seasons stay the same.
v0.8.0-rc41

Painted townsfolk, gentler weather and a mobile army dialog fix

  • Painted male and female civilians and guards use six-frame walk cycles.
  • Desktop population reduced from 18 to 10, with small 22-world-unit figures that scale with the town; mobile keeps five.
  • Clouds drift slowly and softly; rain streaks are shorter and thinner, especially on the map.
  • Army dialog height follows the visual viewport, with separate header/tabs/content rows and local-only content scrolling.
v0.8.0-rc40

Unified force alerts and clearer desktop town motion

  • Desktop has 18 vector citizens with separate walking, arms, direction and speed; citizens start independently of the camera.
  • Desktop clouds and rain use a 2048px raster and about 30fps with bounded rain density and stronger drifting smoke; mobile retains the lighter profile.
  • Incoming and outgoing/returning counts share one force notification.
  • Hostile incoming forces use the warning colour and open first; outgoing and returning details stay in the same dialog.
  • Game time and weather are separate information without appended force counts.
  • Uses the viewed town’s existing data and status updates without extra requests.
v0.8.0-rc39

Time-aware weather and one city status control

  • Night begins at 19:00 game time; weather labels, scene lighting and town lamps share the same phase.
  • Clear nights use a moon and Clear skies; dawn and dusk use their matching labels and icons.
  • Game time, weather and outgoing/returning count share one linked status row.
  • Compact mobile layout, count updates without extra requests, and weather-only information when no army is travelling.