TOWNBORANBUILD YOUR LEGACY
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TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.8.0-rc38

Direct-arrival battles and linked town reports

  • New raids and attacks travel from dispatch using distance, the slowest unit and seasonal duration, then fight the stationed garrison and reinforcements without a defence-window delay.
  • Incoming and outgoing countdowns remain independent, with visible departure times.
  • Reports identify origin and target towns; town links open the map profile and available actions.
  • Report links from secondary towns retain the action origin and enrich old records without rewriting them.
  • Existing accepted marches retain their saved schedules.
v0.8.0-rc37

Prepare isolated database restore rehearsals

  • An operator CLI validates the complete backup before restoring into a separate empty database.
  • Verify every table schema and row fingerprint without starting the game or workers.
  • Includes RC36 weather, lighting, walking people and game-clock updates when installing from RC35.
v0.8.0-rc36

Drifting weather, town lights and current game time

  • Soft smoke-like clouds drift across map regions, with clearer rain in the visible area.
  • Passing local fronts can rain over one town while another remains cloudy.
  • Brighter nights with automatic lights at completed buildings and built ramparts.
  • Spring, summer, autumn and winter follow the existing story chapters and winter boundary without replacing geography.
  • Desktop people use an independent vector layer; retain mobile people and honor explicitly enabled effects.
  • Current 24-hour game time follows the day indicator; preserve the original winter countdown.
v0.8.0-rc35

Mobile Inbox, walking people and game-clock weather

  • Mobile Inbox actions sit below a full-width heading with readable, tappable buttons.
  • Public top menus share the existing horizontal game logo; other branding stays unchanged.
  • Desktop walking people scale with zoom and resume after cached-page return.
  • Cities follow game-clock daylight and daily weather; map regions differ, matching city coordinates and the existing winter boundary.
  • Bounded cosmetic layers add no HTTP and pause when hidden, effects are off or Reduce Motion is enabled.
  • Bua item and army reads have deadlines, request coalescing, stale-response isolation and retained server retry delays.
v0.8.0-rc34

Horizontal logo for the top menu

  • Use the horizontal logo only in the game’s full and folded top menus, on mobile and desktop.
  • Match the original dragon, castle, lettering and antique gold/emerald style; other logo placements stay unchanged.
  • Keep the logo and shortcuts on one row, retaining navigation, notifications, inbox and Auto mode.
  • Small responsive WebP assets avoid loading the square master in the top menu and add no polling.