TOWNBORANBUILD YOUR LEGACY
Official TOWNBORAN server
TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.8.0-rc33

Live status resumes after browser Back

  • Town status, army routes, the world beacon and active-time updates resume after returning with browser Back.
  • Stalled requests have bounded deadlines, and stale responses from a hidden page cannot overwrite newer state.
  • Hidden pages pause requests and retain network-error and server-requested retry delays.
  • The selected town, camera and confirmed commands stay intact; returning never replays a game command.
v0.8.0-rc32

One-row mobile header and the game logo on every screen

  • Mobile full and folded navigation stays on one row, using the game logo instead of a long wordmark.
  • Menu, guide, notifications, language, unread inbox and expand/collapse controls remain available.
  • Desktop uses the same official logo in full and folded headers at suitable sizes.
  • Full, hidden and auto modes retain existing town-selection interaction protection.
  • Desktop street walkers remain visible, share the mobile motion engine and pause when offscreen or in a hidden tab.
  • The builder panel hides when idle and reappears for construction or upgrades.
  • A small route-information icon follows the world-map title. Click to read, or press Escape to close.
v0.8.0-rc31

Supply percentages, clear town context and alliance email

  • Choose 25/50/75/100% transport and cargo with available-stock limits and reserved journey food; quantities stay editable.
  • Existing quartermasters and carts can leave an over-capacity origin while retaining its army space. Recruitment limits stay enforced.
  • Review the source, destination, cargo and journey food. Failed forms retain input, and convoy receipts use resource names.
  • Town lists mark the inspected town in bold with Viewing, separately from the currently played town.
  • New alliance invitations use the existing email queue, deduplicate repeat clicks and link to in-game review after sign-in.
v0.8.0-rc30

Persistent towns, map supply actions and mobile shortcuts

  • Selecting a town switches immediately and preserves it across city, army, map and Bua guidance.
  • Secondary towns use their own plan without replaying the first-town tour or granting starter rewards through guidance.
  • Own-town map profiles link to supply dispatch, including new settlements. Server checks ownership, available crews, carts, cargo and journey food.
  • The compact strip keeps guide, notification, language, unread inbox and sign-out shortcuts on mobile and desktop.
  • Mobile route colours open from an information button, while login and registration pages reveal their forms.
v0.8.0-rc29

Clear town plots and a searchable building list

  • Move obstructed foreground plots inside the rampart and adjust building scale and initial camera framing across all three civilizations, preserving wall, tower and gate-road geometry.
  • Open the building list from camera ⋯ → Plots to search, filter, locate or manage actual plots on phones and desktop.
  • The list uses the current city view without background polling and preserves buildings, queued work and resources.