TOWNBORANBUILD YOUR LEGACY
Official TOWNBORAN server
TOWNBORAN · THE CHRONICLES

Release history

World status and the development record.

Operator announcements
v0.8.0-rc23

Compact navigation and painted village paths

  • Choose full, icon rail or auto-hide navigation with a remembered preference
  • Mobile keeps its overlay menu and Bua can still point to menu actions
  • Earth paths are painted into all three terrain backgrounds without a separate road overlay
v0.8.0-rc22

Enough lodge workforce for a complete town

  • A lodge provides 140 workers plus 35 per upgrade, reaching 380 town workers and covering every current site layout across all three civilizations
  • Build or upgrade the lodge with zero free people; existing towns count employed and reserved workers before restoring the population difference, preventing duplicate grants
  • Bua and the lodge panel show site workforce requirements and capacity, with expanded read-only Fail2ban metadata inspection
v0.8.0-rc21

Direct march details and fewer page requests

  • Open incoming/outgoing marches directly, remove nested collapse controls and hide empty movement shortcuts
  • Combine CSS/JavaScript in their original order and compress town artwork without changing dimensions or transparency
  • Prevent duplicate readers, coalesce tab-return bursts and back off or stop background requests on server rejection
  • Use a POST sign-out form with a 303 redirect and provide a read-only Fail2ban inspection tool
v0.8.0-rc20

Site scenery, readable town markers and street life

  • Keep building labels, levels and construction controls above ramparts while preserving artwork depth
  • Saved site types select riverplain, woodland and highland scenery, with the river behind town and roads joining the gate
  • Restore street citizens on desktop and mobile, pausing during camera gestures, reduced motion and hidden views
  • Compact the resource disclosure into five filled columns, balanced mobile rows and existing Bua guidance
  • Show weapon upgrade notes only for eligible unit types
v0.8.0-rc19

Grounded defences and simpler equipment management

  • Different producer, academy and workshop levels unlock fire launchers, trebuchets and cannons; stronger engines train longer and march slower, with exact Bua upgrade guidance
  • Use a connected rampart and four grounded tower artwork across all three civilizations, including partial construction states
  • Retire equipment warehouses and loose gear production; reclaim plots and reserve material refunds exactly once
  • Bua explains retired facility refunds and standard gear included with recruitment
  • Explain the optional mercenary hall, town-gold costs and Monetary System level 1 without changing its units or prices